This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...
DirectX 12 comes with a ton of new features that game developers can harness. One of the coolest of these features is multi-adapter support, which allows you to utilize the power of multiple ...
Microsoft has been busy showing off the features of the upcoming DirectX 12 API, and its last big reveal is a doozy. A feature called Multiadapter will allow DirectX 12 to use multiple GPUs—more ...
DirectX 12 Ultimate adds powerful new capabilities to DirectX 12, including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS). These features help game ...
The Internet’s been abuzz over the promise of Windows 10’s underlying DirectX 12 gaming technology for months now. Drastically higher frame rates! Drastically lower power consumption! Drastically ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. So much hinges on the potential of DirectX 12. Here we analyse how ...