Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
While it'd be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
Join members of the Bethesda Game Studios team, including Fallout 3's lead artist Istvan Pely, lead designer Emil Pagliarulo, and more as they discuss adapting the combat from the original Fallout ...
Among the many little tweaks Obsidian made in Fallout: New Vegas was an overhaul of VATS. The crit bonus and damage reduction were revised downward, meaning that rather than being a bulletproof god ...