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Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Did Sony Add Controller-Free Hand Tracking For PlayStation VR2? New Demo Boasts 60 FPS Tracking Rate
Sony is making strides in the world of VR gaming by launching controller-free hand tracking on the PlayStation VR2 announced at SIGGRAPH Asia 2024. During the event, the video game giant says that the ...
Apple is going all-in with hand-tracking for its upcoming Vision Pro, but can hand-tracking really replace proper VR controllers? Meta, Apple’s main competitor in the space, isn’t going so far as to ...
MMORPGs and Virtual Reality games have one major thing in common: they transport us to new worlds. VR does this by tricking yourself that you are physically in a new space, while MMORPGs do it through ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions.
Meta provides a significant update to the Quest VR headsets, and it is with the latest hand-tracking capabilities of its devices to better perceive commands. Users only need their hands for their ...
The newest Quest update, v56, has a number of welcome upgrades. The newest Quest update, v56, has a number of welcome upgrades. is a senior reporter covering technology, gaming, and more. He joined ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
For years I've had an idea for an Elder Scrolls type of game, where your mage/sorceror/magic user casts spells via a type of sign language, similar to how Doctor Strange does in the MCU. But doing so ...
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