Beaverton, OR – December 16, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the ...
During an interview with WorldsFactory, Pisces Interactive, the developer behind Magicka 2 talked about DirectX 12. The studio said that DX12 will have large improvements over DX11, but teased that ...
The official Vulkan API Conformant Products list from The Khronos Group recently had Valve's Steam Machine appear on it - so a release is likely quite soon.
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Imagination Technologies has announced the latest version of its PowerVR Graphics SDK (Software Development Kit), designed to support graphics and GPU compute application development. The PowerVR ...
Vulkan supports multiple important features, such as: “We are pleased to have contributed to the definition of Khronos' new Vulkan API. Qualcomm Technologies will be among the first to ship conformant ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Hope is in the air.