Given a triangle mesh and a set of points, this library supports: In robust mode (default) we use raytracing (parity count) to check containment. Currently the ray tracing has the same limitation as ...
so you can train at one resolution and evaluate at another. Coordinate conventions used throughout this framework: - Voxel grid : (D, H, W) indexing, channels (z, y, x), range [0, S-1] - Normalised ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results